Couple of bugfixes



  • Skills SHOULD stay after ascension. But the upgrades shouldn’t reset, I believe I’ve fixed that now.

  •    Spells should now reset Cooldown on ascension. 

  • Fixed infinite spawn after ascensions

  •    Turret setting to only attack at fulll capacity will actually work now. Forgot to implement that 

  • If a selected meteor is destroyed it shouldn’t crash the game anymore. 

  •    Correctly display lvl needed to ascend.

  • Added setting to stop background from spinning.

  • fire rate and damage were not correctly reset to their starting value.

Files 885 kB
Jul 14, 2018 925 kB
Jul 14, 2018 975 kB
Jul 15, 2018

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